Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Druiswurm
Bystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Majesty's Fiend
Majesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.



Tag(s):

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Dimensional Fissure
Dimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    One Day of Peace
    One Day of Peace
    One Day of Peace
    Spell Normal
    One Day of Peace

      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

      Pot of Duality
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



        Tag(s):

        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Spell Quick
        Radiant Typhoon Vision

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

          Runick Destruction
          Runick Destruction
          Runick Destruction
          Spell Quick
          Runick Destruction

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

            Runick Dispelling
            Runick Dispelling
            Runick Dispelling
            Spell Quick
            Runick Dispelling

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

              Runick Flashing Fire
              Runick Flashing Fire
              Runick Flashing Fire
              Spell Quick
              Runick Flashing Fire

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                Runick Fountain
                Runick Fountain
                Runick Fountain
                Spell Field
                Runick Fountain

                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                  Runick Freezing Curses
                  Runick Freezing Curses
                  Runick Freezing Curses
                  Spell Quick
                  Runick Freezing Curses

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                    Runick Golden Droplet
                    Runick Golden Droplet
                    Runick Golden Droplet
                    Spell Quick
                    Runick Golden Droplet

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                      Runick Slumber
                      Runick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                        Runick Smiting Storm
                        Runick Smiting Storm
                        Runick Smiting Storm
                        Spell Quick
                        Runick Smiting Storm

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                          Runick Tip
                          Runick Tip
                          Runick Tip
                          Spell Quick
                          Runick Tip

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                            Terraforming
                            Terraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.



                              Tag(s):

                              Triple Tactics Talent
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                Triple Tactics Thrust
                                Triple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                  Ultimate Slayer
                                  Ultimate Slayer
                                  Ultimate Slayer
                                  Spell Normal
                                  Ultimate Slayer

                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                                    And the Band Played On
                                    And the Band Played On
                                    And the Band Played On
                                    Trap Continuous
                                    And the Band Played On

                                      Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.

                                      Gozen Match
                                      Gozen Match
                                      Gozen Match
                                      Trap Continuous
                                      Gozen Match

                                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                                        Grave of the Super Ancient Organism
                                        Grave of the Super Ancient Organism
                                        Grave of the Super Ancient Organism
                                        Trap Continuous
                                        Grave of the Super Ancient Organism

                                          All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                                          Lose 1 Turn
                                          Lose 1 Turn
                                          Lose 1 Turn
                                          Trap Continuous
                                          Lose 1 Turn

                                            Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                                            Skill Drain
                                            Skill Drain
                                            Skill Drain
                                            Trap Continuous
                                            Skill Drain

                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                              Solemn Judgment
                                              Solemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                Tag(s):

                                                There Can Be Only One
                                                There Can Be Only One
                                                There Can Be Only One
                                                Trap Continuous
                                                There Can Be Only One

                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                  Tyrant's Tirade
                                                  Tyrant's Tirade
                                                  Tyrant's Tirade
                                                  Trap Continuous
                                                  Tyrant's Tirade

                                                    Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.

                                                    Extra Deck

                                                    Freki the Runick Fangs
                                                    Freki the Runick Fangs
                                                    Freki the Runick Fangs
                                                    DARK 5
                                                    Freki the Runick Fangs
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 0


                                                    2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                                    Geri the Runick Fangs
                                                    Geri the Runick Fangs
                                                    Geri the Runick Fangs
                                                    DARK 4
                                                    Geri the Runick Fangs
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 1000


                                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                    Hugin the Runick Wings
                                                    Hugin the Runick Wings
                                                    Hugin the Runick Wings
                                                    LIGHT 2
                                                    Hugin the Runick Wings
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                    Munin the Runick Wings
                                                    Munin the Runick Wings
                                                    Munin the Runick Wings
                                                    LIGHT 3
                                                    Munin the Runick Wings
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2000


                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                                    Sleipnir the Runick Mane
                                                    Sleipnir the Runick Mane
                                                    Sleipnir the Runick Mane
                                                    LIGHT 9
                                                    Sleipnir the Runick Mane
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 1500


                                                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                                    S:P Little Knight
                                                    S:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                    Chaos Angel
                                                    Chaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                                    Mereologic Aggregator
                                                    Mereologic Aggregator
                                                    Mereologic Aggregator
                                                    DARK
                                                    Mereologic Aggregator
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 3000


                                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    EARTH
                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                    Main: 55 Extra: 15

                                                    1 cardBystial Druiswurm
                                                    1 cardBystial Druiswurm
                                                    Bystial Druiswurm
                                                    DARK 6
                                                    Bystial Druiswurm
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                                    2 cardInspector Boarder
                                                    2 cardInspector Boarder
                                                    Inspector Boarder
                                                    LIGHT 4
                                                    Inspector Boarder
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                    2 cardLava Golem 2 cardLava Golem
                                                    Lava Golem
                                                    FIRE 8
                                                    Lava Golem
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                    1 cardMajesty's Fiend 1 cardMajesty's Fiend
                                                    Majesty's Fiend
                                                    LIGHT 6
                                                    Majesty's Fiend
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1000


                                                    Cannot be Special Summoned. Neither player can activate monster effects.




                                                    Tag(s):

                                                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                                    Mulcharmy Fuwalos
                                                    WIND 4
                                                    Mulcharmy Fuwalos
                                                    • ATK:

                                                    • 100

                                                    • DEF:

                                                    • 600


                                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                                    2 cardDimensional Fissure 2 cardDimensional Fissure
                                                    Dimensional Fissure
                                                    Spell Continuous
                                                    Dimensional Fissure

                                                      Any monster sent to the Graveyard is banished instead.


                                                      1 cardOne Day of Peace
                                                      1 cardOne Day of Peace
                                                      One Day of Peace
                                                      Spell Normal
                                                      One Day of Peace

                                                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                        3 cardPot of Duality
                                                        3 cardPot of Duality
                                                        Pot of Duality
                                                        Spell Normal
                                                        Pot of Duality

                                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                          Tag(s):

                                                          3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                                                          Radiant Typhoon Vision
                                                          Spell Quick
                                                          Radiant Typhoon Vision

                                                            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                                            3 cardRunick Destruction
                                                            3 cardRunick Destruction
                                                            Runick Destruction
                                                            Spell Quick
                                                            Runick Destruction

                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                              1 cardRunick Dispelling 1 cardRunick Dispelling
                                                              Runick Dispelling
                                                              Spell Quick
                                                              Runick Dispelling

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                Runick Flashing Fire
                                                                Spell Quick
                                                                Runick Flashing Fire

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                  2 cardRunick Fountain
                                                                  2 cardRunick Fountain
                                                                  Runick Fountain
                                                                  Spell Field
                                                                  Runick Fountain

                                                                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                    3 cardRunick Freezing Curses
                                                                    3 cardRunick Freezing Curses
                                                                    Runick Freezing Curses
                                                                    Spell Quick
                                                                    Runick Freezing Curses

                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                      1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                                                                      Runick Golden Droplet
                                                                      Spell Quick
                                                                      Runick Golden Droplet

                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                        3 cardRunick Slumber
                                                                        3 cardRunick Slumber
                                                                        Runick Slumber
                                                                        Spell Quick
                                                                        Runick Slumber

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                          1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                          Runick Smiting Storm
                                                                          Spell Quick
                                                                          Runick Smiting Storm

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                            3 cardRunick Tip
                                                                            3 cardRunick Tip
                                                                            Runick Tip
                                                                            Spell Quick
                                                                            Runick Tip

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                              1 cardTerraforming
                                                                              1 cardTerraforming
                                                                              Terraforming
                                                                              Spell Normal
                                                                              Terraforming

                                                                                Add 1 Field Spell from your Deck to your hand.




                                                                                Tag(s):

                                                                                1 cardTriple Tactics Talent
                                                                                1 cardTriple Tactics Talent
                                                                                Triple Tactics Talent
                                                                                Spell Normal
                                                                                Triple Tactics Talent

                                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                  Tag(s):

                                                                                  2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                                                  Triple Tactics Thrust
                                                                                  Spell Normal
                                                                                  Triple Tactics Thrust

                                                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                    3 cardUltimate Slayer 3 cardUltimate Slayer
                                                                                    Ultimate Slayer
                                                                                    Spell Normal
                                                                                    Ultimate Slayer

                                                                                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                                      2 cardAnd the Band Played On 2 cardAnd the Band Played On
                                                                                      And the Band Played On
                                                                                      Trap Continuous
                                                                                      And the Band Played On

                                                                                        Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.


                                                                                        1 cardGozen Match
                                                                                        1 cardGozen Match
                                                                                        Gozen Match
                                                                                        Trap Continuous
                                                                                        Gozen Match

                                                                                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                                          2 cardGrave of the Super Ancient Organism 2 cardGrave of the Super Ancient Organism
                                                                                          Grave of the Super Ancient Organism
                                                                                          Trap Continuous
                                                                                          Grave of the Super Ancient Organism

                                                                                            All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                                                            1 cardLose 1 Turn 1 cardLose 1 Turn
                                                                                            Lose 1 Turn
                                                                                            Trap Continuous
                                                                                            Lose 1 Turn

                                                                                              Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                                              1 cardSkill Drain
                                                                                              1 cardSkill Drain
                                                                                              Skill Drain
                                                                                              Trap Continuous
                                                                                              Skill Drain

                                                                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                1 cardSolemn Judgment
                                                                                                1 cardSolemn Judgment
                                                                                                Solemn Judgment
                                                                                                Trap Counter
                                                                                                Solemn Judgment

                                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                  Tag(s):

                                                                                                  1 cardThere Can Be Only One
                                                                                                  1 cardThere Can Be Only One
                                                                                                  There Can Be Only One
                                                                                                  Trap Continuous
                                                                                                  There Can Be Only One

                                                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                    1 cardTyrant's Tirade
                                                                                                    1 cardTyrant's Tirade
                                                                                                    Tyrant's Tirade
                                                                                                    Trap Continuous
                                                                                                    Tyrant's Tirade

                                                                                                      Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.


                                                                                                      1 cardFreki the Runick Fangs 1 cardFreki the Runick Fangs
                                                                                                      Freki the Runick Fangs
                                                                                                      DARK 5
                                                                                                      Freki the Runick Fangs
                                                                                                      • ATK:

                                                                                                      • 2000

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                                      3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                                                                                      Geri the Runick Fangs
                                                                                                      DARK 4
                                                                                                      Geri the Runick Fangs
                                                                                                      • ATK:

                                                                                                      • 0

                                                                                                      • DEF:

                                                                                                      • 1000


                                                                                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                      3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                                                                      Hugin the Runick Wings
                                                                                                      LIGHT 2
                                                                                                      Hugin the Runick Wings
                                                                                                      • ATK:

                                                                                                      • 0

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                      1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                                                                                      Munin the Runick Wings
                                                                                                      LIGHT 3
                                                                                                      Munin the Runick Wings
                                                                                                      • ATK:

                                                                                                      • 0

                                                                                                      • DEF:

                                                                                                      • 2000


                                                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                                      1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                                                                                      Sleipnir the Runick Mane
                                                                                                      LIGHT 9
                                                                                                      Sleipnir the Runick Mane
                                                                                                      • ATK:

                                                                                                      • 1500

                                                                                                      • DEF:

                                                                                                      • 1500


                                                                                                      2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                      1 cardS:P Little Knight
                                                                                                      1 cardS:P Little Knight
                                                                                                      S:P Little Knight
                                                                                                      DARK
                                                                                                      S:P Little Knight
                                                                                                      • ATK:

                                                                                                      • 1600

                                                                                                      • LINK-2

                                                                                                      Link Arrow:

                                                                                                      Left

                                                                                                      Right


                                                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                                                      Chaos Angel
                                                                                                      DARK 10
                                                                                                      Chaos Angel
                                                                                                      • ATK:

                                                                                                      • 3500

                                                                                                      • DEF:

                                                                                                      • 2800


                                                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                                      Mereologic Aggregator
                                                                                                      DARK
                                                                                                      Mereologic Aggregator
                                                                                                      • ATK:

                                                                                                      • 2600

                                                                                                      • DEF:

                                                                                                      • 3000


                                                                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                                      EARTH
                                                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                                                      • ATK:

                                                                                                      • 2100

                                                                                                      • DEF:

                                                                                                      • 2000


                                                                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                      2 cardSuper Starslayer TY-PHON - Sky Crisis 2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                                      DARK
                                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                                      • ATK:

                                                                                                      • 2900

                                                                                                      • DEF:

                                                                                                      • 2900


                                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                      tcg
                                                                                                      Runick (Mysterune)
                                                                                                      5







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